Pause Menu upgrade
Mighty METALHEAD! » Devlog
So I didn't want to sacrifices background tiles that I could use for detailing, but the blinking in the previous version was too much. It's a same that I have to sacrifice 30 bg tiles now en every scene but it is what it is. Gameplay and feeling is more important than graphical detail.
Get Mighty METALHEAD!
Mighty METALHEAD!
Help Mighty MetalHead defeating the forces of hell before they take his chance to become a rockstar!
Status | In development |
Author | RockTop-Games |
Genre | Platformer, Action |
Tags | Funny, Game Boy, Gore, Music, Souls-like |
More posts
- 2nd Enemy showcaseJul 20, 2024
- Limako enemy showcaseJul 19, 2024
- HUD apéateJul 03, 2024
- Pause Menu and system showcaseJun 27, 2024
- Character improvements and New menu systemJun 17, 2024
- Animated cutscene intro.Jun 11, 2024
- Though Landing!Jun 06, 2024
- In-game title screen (video)Jun 04, 2024
- World 1 (The Hills) sprite based effects showcase.May 30, 2024
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